﻿
using Assets.Script.Data.Player;
using Assets.Script.Human.Player;

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;

public class PlayerBuff : BuffBase
{


    protected PlayerBody playerBody;

    public PlayerBuff(string name, bool haveUI, string describe, float limitTime_S, BuffType bType) : base(name, haveUI, describe, limitTime_S, bType)
    {
    }

    public virtual void OnGetFirst(PlayerBody playerBody)
    {
        this.playerBody = playerBody;
    }

}
 